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Post by langly on May 16, 2013 19:37:06 GMT
We will edit in a single post listing our abilities, and if you feel ok with it, our roles.
For instance, I can kill people every night and choose if it happens on Day 3, 4, and 5. I can only kill three people
On Day 5, I gain the option to win via survival. I will not be taking this option, and in any case, the chances of me making it that far are slim. But I won't betray the mafia in order to win as a neutral, you can have my word on that.
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Post by locus on May 16, 2013 19:54:16 GMT
I have two abilities. 1. I can choose a player to temporarily kill on Days 1, 2, and 3. To clarify, I can choose up to three people, and one of them is temporarily killed on each day. 2. I am going to (temporarily) die no matter what! But, assuming I am not killed first, I can choose how I go out. If I choose to die on Day 4, I will kill three other players. If I choose to die on Day 5, I will kill one other player. If I choose to die on Day 6, nothing happens. I will not be alive on Days 7 or 8.
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Post by auralynx on May 16, 2013 20:17:07 GMT
I have a regular vote and the power of Political Distraction, which cancels people's actions if I am alive and they are also alive. It's a permanent lockout on any day chosen. It echos if I die or want it to.
Also I am African. Africans are harmless and we should avoid killing them.
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Post by cythraul on May 16, 2013 21:26:04 GMT
Once per JUMP (except JUMP 1) as long as you are not permanently dead, you may choose the DAY that the next JUMP will take place on. If you are permanently dead, JUMPS will go to random DAYs.
I CONTROL TIIIIIIME
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Post by langly on May 16, 2013 21:30:05 GMT
uh
whoa
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gizzy
New Member
Shangle Jangle
Posts: 8
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Post by gizzy on May 16, 2013 23:50:05 GMT
1. Each jump I'm alive in, I can choose 2 people to TEMPORARILY KILL on Days 5, 6, 7 2. If I'm seered before Day 4 I'll show up as neutral. I think maybe if I die before Day 4 I'll show up as neutral as well? 3. I have an echoing vote - so if I permanently or temporarily die, every Jump after that (if I'm dead on that day) I'll still vote for the last person I voted for in red as long as they are not perma dead.
I'm the big baddie Chinese Dude - ShangleJangle Sun Tzu
Certain days are important to me, but not sure how yet: June 27th, 2355 , April 4th, 2356 and September 28th, 2357.
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Post by assuran on May 17, 2013 0:01:22 GMT
I'm Shàoxiào Watanabe
BATTLE DECISION: Every JUMP in which you are alive, you may choose players to protect on odd DAYs. Those players will be protected from one attack as a result of your choices made in battle. If you are dead, your previous orders will be carried through during the current JUMP.
ECHOING VOTE: Once per JUMP you can vote for a player in bold red to be removed from the anomaly. Every following JUMP that exists on a DAY when you are dead (permanent or temporary) your ECHOING VOTE will again be cast against the person you last voted for with this power as long as they are not permanently dead.
Important days:
May 24th, 2351, February 13th, 2353, June 27th, 2355 , and September 28th, 2357.
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Post by locus on May 17, 2013 0:02:45 GMT
The important days correspond to the days on which your abilities work. Check the last digit of every year.
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Post by lucedes on May 17, 2013 17:30:29 GMT
hell yes, i am assuran's counterpart!
i can guard on even days and also on day 7!
my alt. win is "be the most successful guard."
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Post by obifett on May 18, 2013 7:48:54 GMT
Auralynx's Role:
You are Ambassador Nnamani of the African Nations. You have free reign to make diplomatic missions and as a result can make major changes in history. You have been given the order to help the Coalition consisting of the Mediterranean Ascendancy and Asian Empire fulfill their goals and bring America to heel. You are aware that your President made a deal with the King of the Mediterranean Ascendancy to realize a fully united Africa. And you are aware that after the war, the King refused to keep up his end of the bargain. It doesn’t really matter much to you because the King gave you enough monetary compensation to last a thousand lifetimes. You are also aware that if you help your President unify Africa, you will be compensated similarly.
POLITICAL DISTRACTION: Once per JUMP as long as you are not permanently dead, you may choose a previously un-chosen DAY and player. That player will be prevented from taking any action as a result of your decision. Every subsequent jump you may choose to ECHO (continue to use) any previous uses of this power (decisions to ECHO can be made even if temporarily dead). If you are permanently dead, your most recent decisions will be carried through during every future JUMP.
ECHOING VOTE: Once per JUMP you can vote for a player in bold red to be removed from the anomaly. Every following JUMP that exists on a DAY when you are dead (permanent or temporary) your ECHOING VOTE will again be cast against the person you last voted for with this power as long as they are not permanently dead.
Wincon: JUMP to a DAY when the only people alive are Pivotal Enemies of America OR when only African Nation players are alive.
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Post by megafrost on May 19, 2013 14:47:28 GMT
Hi all,
I've been out most of the weekend, but this is important. I've been granted new powers.
Each JUMP, I can change orders for one temp/perm dead mafia per DAY. (that is, I can change Gizzy's orders for day 1, Aura's orders for day 2, stuff like that)
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Post by langly on May 19, 2013 20:06:12 GMT
that's cool!
Aura's will only matter for day one, since he has to be alive for them to work.
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Post by obifett on May 19, 2013 21:53:34 GMT
Aura dying to the vote doesn't mean he's dead on DAY 1. All it means is that he can't change his orders, vote, or communicate with players
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Post by megafrost on May 19, 2013 22:19:59 GMT
But I can change them. So I could have his power activate on day 1 or day 4 or whatever.
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Post by langly on May 19, 2013 23:49:59 GMT
Ohhhhhhhhhhhhh
Oh
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